
The Evolution of VRi
We would like to present an overview of the development of VRi, which was founded in 1995.
2020s
2024
ㆍKorean domestic broadcasting stations utilized Karisma3D and Tornado2 for the broadcast equipment associated with the vote counting program for the 22nd National Assembly election.
ㆍKarismaCG3 was selected as the broadcasting graphics for the vote counting program of the 2024 Taiwan
general election.
2023
ㆍThe integration of Tornado Studio into the MBC News Studio.
ㆍKarismaCG3 / Tornado3 represented the most recent advancement in graphics technology designed for real-time broadcasting applications.
ㆍKarisma Studio / Tornado Studio: A comprehensive graphics solution designed for LED wall applications.
2022
ㆍKarismaCG was selected as the broadcasting graphics for the vote counting program associated with the
local elections in Taiwan.
2019
ㆍAwarded the Minister of Science and Technology Information and Communication Prize for contributions to the advancement of domestic broadcasting equipment utilization.
ㆍReceived the Lead Company Award in the Broadcasting Equipment Category during the 5th Korea Lead Company Awards Ceremony.
ㆍThe inaugural 8K real-time broadcasting graphics system, known as Tornado2 8K, was officially announced.
ㆍKarismaCG was selected as the broadcasting graphics for the vote counting program associated with the European Parliament elections.
2018
ㆍA collaborative agreement was established with Dong Seoul University.
ㆍFor the purpose of broadcasting the election
results program pertaining to local government elections in South Korea, the
equipment utilized includes Karisma3D and Tornado2.
2017
ㆍThe broadcast equipment utilized for the 2016-2017 FIS Freestyle Ski World Cup is the Tornado2 4K UHD.
ㆍThe broadcasting apparatus utilized for the vote
counting program during the 19th presidential election in South Korea includes
the implementation of Karisma3D and Tornado2 technologies.
2016
ㆍThe broadcasting apparatus utilized for the vote
counting program during the 19th presidential election in South Korea includes
the implementation of Karisma3D and Tornado2 technologies.
ㆍThe Tornado2 4K UHD received certification for broadcasting equipment from KBS, representing a significant milestone as the first instance of such certification in South Korea.
ㆍCollaboratively developed “D-Steam” in partnership with Broad Design Co., Ltd.
ㆍToa Broadcasting Arts University entered into a partnership agreement with Seoul National University of Science and Technology.
ㆍThe inaugural performance of the Pyeongchang Daegwallyeong Music Festival was transmitted live via KBS UHD, employing Tornado2 4K UHD broadcasting technology.
2010s
2014
ㆍThe Tornado2 was selected as the live broadcasting equipment for
the Incheon Asian Games.
ㆍA Memorandum of Understanding (MOU) was executed with the Japanese post-production firm ‘Azabu Plaza’.
ㆍJapan Material Co., Ltd. was formally appointed as the sales representative for VRi in Japan.
2013
ㆍKarismaCG/Tornado represents the advancement of VisualCG 3D, incorporating improved three-dimensional graphics and animation functionalities.
2011
ㆍPersona is a character generation tool that has been developed in collaboration with Compix USA under an Original Equipment Manufacturer (OEM) agreement. It is specifically tailored for the American market and utilizes VisualCG 3D technology.
2000s
2009
ㆍThe modernization initiative for broadcasting equipment, titled “Broadcasting Equipment User Collaboration Type R&D,” was designated as a support project for commercial enterprises by the Knowledge Economy Department.
2008
ㆍCertification in the International Quality Management System (ISO 9001)
ㆍVRi established “PX3D” through a strategic collaboration with the Cosmic Engineering, and have subsequently supplied this technology to cable television stations in Japan.
2006
ㆍMBC designated Tornado3D as the standard high-definition character generator for its news and sports programming.
2005
ㆍIn the “Next Generation HD Character Generator Selection Process” by MBC, Tornado3D was ultimately selected and implemented in the MBC Main Control Room, Sub Control Room, Art Room, and General Editing Room.
2003
ㆍVisualCG 3D/Tornado 3D represents Korea’s inaugural 3D object and animation software, functioning as a character generator with the capability for real-time output.
2002
ㆍCG Station/VisualCG X represents the inaugural character generator in South Korea that is capable of real-time output without the need for rendering.
2001
ㆍVisualCG HD
2000
ㆍAdobe Software Solution Partner
ㆍRegistration for third-party software developer partnership with Matrox.
ㆍVisualCG 2000: A character generator that utilizes Matrox Flex 3D technology to produce three-dimensional effects.
1990s
1999
ㆍVisualCG represents our company’s inaugural foray into graphics designed for international broadcasting. It is distinguished as the first Windows-based character generator in South Korea, enabling the application of real-time effects to individual objects.
1995
ㆍEstablishment of Visual Research Inc.
ㆍThe PowerCG 2000 series were implemented within the cable television industry.