KarismaCG equips a highly optimized graphic engine that is utilizing up-to-date hardware technology to playout 16 layers of scenes simultaneously and process millions of polygons in real-time without sacrificing stability.
KarismaCG provides a useful tool-set and library, and has intuitive user interface to the designers so they can manage creation work in an easy and simple way. All users, even first-time users, can create better graphics output quickly with fun.
KarismaCG assists users in creating high quality on-air graphics in order to generate a remarkable expression with built-in 2D and 3D objects, realistic materials as well as imported 3D modeling files. KarismaCG is also equipped with key-frame based animation and a variety of sophisticated effects.
KarismaCG has many useful functions on CG graphics creation with an extensive library of templates, time-saving editing tools, and shortcut keys that let designers focus creative work more. KarismaCG’s easier batch process helps import of huge text from file, process on multiple project work to edit all the scenes simultaneously.
More than 20 kinds of add-on solutions for each broadcasting area extend KarismaCG’s ability. Most of KarismaCG features can be controlled by programming interface. This SDK includes rich API, sample codes, and documentations so that 3rd party developers make solutions for their own purposes in C#, C++, and VB programming languages.
KarismaCG offers users built-in 2D and 3D composition features. It provides 2D text, shapes, and also path for custom object creation. 2D objects are decorated with the cool 2D style system or can be converted into 3D objects with bevel, lathe or loft. In 3D, there is built-in 3D text and parametric creation on box, sphere, cylinder, pyramid, donut, etc.
KarismaCG provides the users to set the materials and texture for the 3D elements by diffuse, specular, transparency, reflection, refraction, etc. to give a realistic look to the objects, for example, plastic, metal, wood, and glass. Image and video files and also live input video texture mapping are possible to each side of objects.
KarismaCG imports various image file types such as PNG, JPG, TGA, PSD, and AI files. Users can import and control PSD file by each layer, and can import AI file as vector outline to edit and convert it into a 3D object. For composing a more complex scene, KarismaCG can import 3D models from 3DS, DAE, FBX, OBJ file with meshes, lights and camera including materials and animation created by 3DS Max® or Maya®.
KarismaCG has customizable transition effects to scene and object (wipe, particles, paper curl, distortion, blur, etc.) and various effect objects such as particle system, lens-flare, and reflection plane. Those are considered as an object and can be controlled and animated. Especially, particle system is a great feature to express like a real flame, water, explosion, fireworks, snow, and rain.
KarismaCG provides many kinds of libraries in style, object, particles, chart, bevel, material, animation, effect, scene, texture, gradation, etc. These abundant library resources make users have more efficient time management and enjoy the built-in templates. Moreover, users can build their own library set to greatly improve work efficiency.
KarismaCG provides a high level customizable key-frame based animation to deliver a powerful motion graphics. Including position, rotation, and scaling, most of object attributes can be key-framed and controlled on the track-based timeline and spline editor that these offer full control over every aspect of animation.
KarismaCG not only supports HD formats but also 4K 60p and 3D stereoscopic real-time playout with various video I/O board types (Matrox®, AJA®, Blackmagic Design®, Bluefish444®). Up to 16 multi-layer simultaneous playout is possible, and these layers can be controlled independently and conditionally.
KarismaCG can be automated by remote controlling via serial cable or TCP/IP network without operator. And its graphics engine provides as component so that developers use it to develop their own customized application utilizing C#, C++, and VB programming languages.
Connectivity to other external data source is important in real-time on-air broadcasting environment. KarismaCG utilizes external data source via ODBC, TXT, RTF to update required data field of designed CG templates in real-time. It also updates text, color, font and size in the scenes from the linked RTF file and the data can be updated with transition effects or scrolled on the screen.
KarismaCG’s NLE integration is suitable to non-linear editing system as it is based on file and time-code use to support CG sequence production workflow. In/out time-code and sequence information can be created within an NLE system such as FCP or Edius, and it can be imported into KarismaCG with XML or EDL file format. On KarismaCG, users can design easily while watching the original video which is can be set as background video. The designed CG can superimpose on background video, then either it can be rendered to a final video file or can be taped out by VCR where KarismaCG controls.
KarismaCG fits to any production of on-air environment with stable and proven playout function. With this stability, users can playout their stunning work by KarismaCG in easy and fast way and real-time editing is also possible during playout.
With graphic solutions, it enables the operator easily to broadcast channel branding in master control room
Post production is one of the busiest parts on creation in broadcasting world. A fast production is essential to post production area, KarismaCG helps user manage their working time for overloaded work with easy and fast functions for stunning graphics.